Saturday, 2 September 2017

Hellblaster Squad


Imperial observers have likened the fire of a Hellblaster Squad to the incinerating power of a stellar flare. Bolt after bolt of plasma sears across the battlefield; those caught in the Hellblasters’ sights are swiftly annihilated, their armour blasted to ash and their flesh and bone to glowing motes. Even armoured fighting vehicles are swiftly reduced to heaps of metallic slag. Deployed at the correct point and time, a single Hellblaster Squad can blunt the thundering assault of an armoured spearhead, or lay low even the most titanic alien fiend.

This multi-part plastic kit contains the components necessary to assemble a 5-man Primaris Hellblasters Combat Squad, complete with a Sergeant. Clad in Mk X power armour, they eschew the complex variations of wargear many of their battle-brothers carry, preferring instead to focus on and specialise in a single-armament specialism – plasma.

The whole squad can be armed with a host of plasma weaponry – there are 5 plasma incinerators included, with the components required to turn any of them into an assault plasma incinerator or heavy plasma incinerator, depending on your preference. The assault and heavy variants feature alternate muzzles, ammunition flasks and different cabling attaching the weapon to the Hellblasters’ backpack. There are 2 incinerators which are being carried rather than aimed; you have the option to arm a Hellblaster with a plasma pistol in the other hand.

A problem (some call it a bonus…) of plasma weaponry is its tendency to overheat; there are several optional components reflecting this. Bare head options featuring nasty burns are included for the Sergeant, and there are bionic arms included, heavily implying lost limbs in plasma accidents. There are also plenty of pistol holsters, reliquaries, grenade sets and purity seals included.

The Primaris Hellblasters Combat Squad comes as 125 components, and is supplied with 5 Citadel 32mm Round bases and a transfer sheet.

1 comment:

WestRider said...

The -4 AP on those really caught me off guard the first time I went up against them. Absolutely brutal Unit, especially when supported by a Captain and using the Salamanders Chapter Tactics, so they can Overcharge much more safely.